Players take the role as Thomas, a young postman suffering from terrible pollen induced sneezes. With original game mechanics, players will use Thomas’ hayfever to traverse challenging environments, using his sneezes to navigate the dangers of the world.
When delivering mail, Thomas suffers a massive sneeze and loses all of the letters he’s supposed to deliver. It is up to the player to help him gather them to avoid the wrath of his horrible boss. Traveling together with his friend Charlie the car, Thomas will go on a journey spanning the four seasons. Each season introduces new gameplay-changing elements and challenges, and it is up to Thomas to find a way to turn his weakness into strength!
Retro inspired graphics and music: Hayfever features quirky and approachable pixel-art style. No graphic violence (not including broken controllers due to rage quitting!), so it is suitable for all ages. It also has one of the best retro-soundtracks ever made!
140 Challenging levels: Guide Thomas through a boat-load of intense levels, spanning the 4 seasons. Each level contains a number of the letters Thomas lost. They’re optional, but not collecting all of them puts you at risk of facing the wrath of Thomas’ boss (you might also miss out on any potentially hidden worlds…)
Unique sneeze-driven mechanics: Use Thomas’ allergies to traverse the world. Different types of pollen will have different effects on Thomas, changing the gameplay dramatically.
Speedrunners galore: You thought the levels themselves were challenging? Wait until you start competing against other players in the weekly speedrunner challenges!
Hayfever is under development for all major gaming platforms including Switch, Playstation 4, Xbox One and PC. The game is aimed at release in Q1 2020.
Pixadome is an indie game studio made up of Conny Nordlund and Jonas Roininen. Pixadome's focus is to bring you carfully crafted games with tons of personality.
Conny Nordlund and Jonas Roininen are close friends that grew up together in the northen parts of Sweden. During early teenage years, they created many creative projects, together and on their own. They were set on the idea to work on games together for a living. Pixadome was unofficially founded during Conny's game development education, The Game Assembly. The company was officially founded after their release of the game jam version of their game Hayfever, in September 2017.
Pixadome released the Hayfever Game Jam Demo and it was well recieved at local exposés. It was clear that the game had a market in both younger generations, veteran platform players and "speed-runners". Due to the reception, Conny and Jonas decided on going further with the project and make it a commercial release.